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Slow Down There, Joystick Jockey

Image by smlp.co.uk My recent Ludum Dare game Confessional, is a slow game. (Minor spoilers ahead.) A very slow game. You cannot rush to the end. There is not a drip feed of progress meters,...

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The Case Against GPS Adventuring

I’m going to compare two oft-discussed games, Deus Ex: Human Revolution and The Elder Scrolls: Skyrim, in order to make a point about how we think about information in games. Or, more accurately, how...

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What I’ve Learned So Far Making Sunshine

My current project, Sunshine, has been in development way longer than I expected. I knew this project would be a major learning experience, and would involve a lot of experimentation, and therefore, a...

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Flat UI with 3D Viewport: A Different VR Experience (Tutorial)

Note: This tutorial assumes you have a basic working knowledge of Unity, including layer configuration and creating assets such as rendertextures. In my off time I’m working on prototype experiments...

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The Slow Sequel Movement

Original image by jayaprime. I should preface this by saying no, I am not literally suggesting a movement. I am instead offering food for thought with a hyperbolic headline. You know the drill. Ami...

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Stugan Update 1: Piling on the Bones

Week two of eight at Stugan has come to a close. What a whirlwind it’s been! I’ve met some great indie devs, tasted new and intriguing Swedish cuisine (hint: lots of salmon), and been eaten alive by...

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Stugan Update 2: Circling the Game

My usual development style for solo projects involves something I call “circling the game”. I alternate between multiple tasks—such as writing, music, coding, design, and concept art—very rapidly...

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Stugan Update 3: Contrast

As I’ve worked on Sunshine, I have regularly felt like the game just doesn’t add up yet. As though the individual pieces make sense but they don’t yet come together into a cohesive whole. For awhile I...

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Stugan Update 4: Dangerous Games

I feel like I’m having more fun seeing what features I can implement in code than seeing what kind of gameplay systems I can design. Can I change the message display into a dedicated computer terminal?...

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Stugan Update 5: Demo Reactions

I’m back from Sweden, and recovering from the hectic rush of my last few days overseas. At the start it felt like our little game dev retreat would go on forever. The weeks passed slowly, with steady...

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